3D scanning

Capture once. Deploy everywhere.

Your objects scanned once, deployed across every use: CGI, real-time web viewers, immersive experiences, 3D printing. From raw scan to integrated asset, a single point of contact. Paris studio since 2019, mobile team across Europe.

BalenciagaLoeweDiorAigleCamperChanelDelvauxBalmainPressiatCentre PompidouMusée GuimetMobilier NationalRuinartFRAC Hauts-de-FranceMusées de CompiègneMusée du quai Branly - Jacques Chirac

Proof, in hand.

A scan is not judged on a picture. What you see is the delivered model: a subdivision-ready quad mesh and its textures as PBR maps. The production file weighs several gigabytes; its web derivative, under 3 MB. The same asset then goes to your studios, your 3D artists or your AI teams, with deliverables set to the needs of the production.

Loewe x Suna Fujita Hammock bag: retopologised mesh on the left, textured render on the right, model by Socle
Loewe x Suna Fujita, Hammock bag. 3D scan, retopology and texturing by Socle.
By the numbers
Centre Pompidou
40

Brâncuși sculptures captured on site during the Centre Pompidou's 2024 retrospective, including 15 monumental works with a remotely operated crane.

Musée Guimet
36

Masterpieces of the national Chinese porcelain collection scanned inside the reserves.

Balenciaga
600 sqm

The salon at 10-12 avenue George V, interior and façade, and 15 period furniture pieces, captured in a single day.

Photogrammetry
Sub-millimetre

Precision on objects.

Lidar
2 mm at 10 m

Metrological precision on spaces.

Textures
Up to 32K

PBR maps as 8K UDIM tiles, delivered separate or packed.

Selection
See all work
Capabilities

In the studio or on site

At the studio in the Marais, or on site: workshop, archives, storage room, exhibition space. The technique adapts to the scale of the object or the place.

Specific materials

Grained leather, crystal, aged metal, pleats, embroidery, transparent or mirror surfaces. Cross-polarised lighting separates colour from reflections at capture, and each material keeps its gloss and its relief in close-up.

One model, two uses

A subdivision-ready low-poly quad model, delivered with its displacement map for CGI and its normal maps for real time. One geometry, two sets of maps, two pipelines.

A field of possibilities

CGI film, real-time web viewer, Unreal Engine 5 experience, MetaHuman character, DOOH animation, 3D printing. The same model also feeds your generative AI tools, keeping the product consistent from one image to the next. The same team holds the chain, from capture to integration.

For your in-house teams and your platforms.

  • Up to 50 objects a month in full post-production.
  • Delivered as USD, glTF, FBX, OBJ, with PBR maps, separate or packed.
  • Post-production in 2 to 5 working days, two validation rounds included.
  • Full ownership of the files, no subscription.
  • NDA from the first exchange.
  • Your existing 3D models can be reworked: cleanup, retopology, textures, optimisation.

How we work

  1. 01

    Brief

    Objectives, deliverables, technical constraints, schedule. Post-production estimate from reference photos, before any commitment.

  2. 02

    Capture

    At our Marais studio or on site, across France and Europe. Two operators. Six objects per day at standard cadence.

  3. 03

    Post-production

    Texturing, guided retopology, PBR maps. Two validation rounds included.

  4. 04

    Delivery

    Integration-ready models: CGI, web viewers, Unreal Engine, 3D printing. Master files handed to the client, formats of your choice.

How we quote.

The object
Its size, its material.
The volume
A single piece or a series.
The purpose
Web viewer, CGI, real time, printing.

Send three photos of the object: the studio comes back with an estimate and a schedule, with no commitment.

Send three photos

Frequently asked questions

How much does a 3D scan cost?

Every project is quoted individually, because the price depends on the object, the volume, the purpose and the schedule.

A crystal bottle and a 600 sqm salon call for neither the same setup nor the same post-production time. A web viewer, a CGI film and a 3D print do not call for the same deliverable.

Send us three photos of the object: we estimate capture and post-production before any commitment.

How long does a capture take?

In the studio, we capture six objects a day at standard cadence.

On site, the day depends on the place: at 10-12 avenue George V, Balenciaga's salon, its façade and fifteen period furniture pieces were captured in a single day.

Post-production then takes two to five working days depending on volume and purpose, with two validation rounds included.

Can you rework 3D files we already have?

Yes. The studio reworks models coming from your CAD files, from an earlier scan or from a previous supplier.

Depending on the state of the file, we clean up the geometry, rebuild the topology, recreate the textures as PBR maps, or lighten the model for the web and for real time.

Send us the file: we will tell you what can be salvaged and what needs a new capture.

Why a studio rather than an automated 3D platform?

Because your objects are not alike. An embroidered dress, a crystal bottle and an ancient bronze are captured with neither the same light, nor the same setup, nor the same handling rules.

The setup adapts to each piece, and one person answers for the quality, from brief to delivery.

Digital twin platforms need a scan as an input. The studio produces it and delivers it in the formats they accept, USD, glTF or FBX, with no subscription, and it feeds your in-house teams just as well.

Do you work under NDA, and where are our files stored?

Yes, under our standard NDA or under your legal team's contract. The studio is used to sensitive archives and to objects that have not been shown yet.

Files are stored on a secure, replicated cloud, with access limited to the project team.

Master files are handed over at delivery, and on request at any time afterwards.

Which file formats do you deliver?

The standard 3D formats: OBJ, FBX, USD, glTF for the web and STL for printing.

The models work with Maya, Blender, Unreal Engine and the Maisons' in-house pipelines.

PBR maps are delivered as UDIM tiles, separate for CGI or packed for real time.

Do you work with agencies, as a white label?

Yes, with production studios and creative agencies as well as directly with Maisons and institutions.

As a white-label partner, confidentiality towards the end client is total and the credit stays at your discretion. The deadlines we announce are the ones we keep.

Who owns the delivered files?

To the client. Ownership is full, usage rights are unlimited, and master files are handed over at delivery.

The studio places no exclusivity clause on their use.

Let's talk about your project.

A collection to scan, a virtual tour to create, a CGI campaign to produce. Get in touch, even for a simple feasibility question.

Marais studio. Paris 75003. By appointment.