In the studio or on site
At the studio in the Marais, or on site: workshop, archives, storage room, exhibition space. The technique adapts to the scale of the object or the place.
Capture once. Deploy everywhere.
Your objects scanned once, deployed across every use: CGI, real-time web viewers, immersive experiences, 3D printing. From raw scan to integrated asset, a single point of contact. Paris studio since 2019, mobile team across Europe.

A scan is not judged on a picture. What you see is the delivered model: a subdivision-ready quad mesh and its textures as PBR maps. The production file weighs several gigabytes; its web derivative, under 3 MB. The same asset then goes to your studios, your 3D artists or your AI teams, with deliverables set to the needs of the production.

Brâncuși sculptures captured on site during the Centre Pompidou's 2024 retrospective, including 15 monumental works with a remotely operated crane.
Masterpieces of the national Chinese porcelain collection scanned inside the reserves.
The salon at 10-12 avenue George V, interior and façade, and 15 period furniture pieces, captured in a single day.
Precision on objects.
Metrological precision on spaces.
PBR maps as 8K UDIM tiles, delivered separate or packed.
Couture salon and façade at 10-12 avenue George V captured with lidar and photogrammetry. 15 period furniture pieces in a single day. CGI film on Unreal Engine 5 in path tracing.
An icon of the House since 2001. High-resolution scan in the studio, then a CGI film: light, camera paths and an animated zip, a staging that photography does not allow.
International DOOH campaign. Three bags scanned, including the Hammock, retopologised and textured for an animation on giant 3D screens. Production: OUTPUT.
36 masterpieces of the national Chinese porcelain collection scanned inside the reserves. Virtual exhibition on Unreal Engine 5, via pixel streaming, from any browser.
R&D demo with Lacuna: a 3D scan integrated into Epic Games' MetaHuman for a photorealistic avatar animated in real time.
15 boot models from several collections scanned through photogrammetry. One asset per boot, delivered as a real-time web viewer for the e-shop and as CGI films for the brand's communications.
At the studio in the Marais, or on site: workshop, archives, storage room, exhibition space. The technique adapts to the scale of the object or the place.
Grained leather, crystal, aged metal, pleats, embroidery, transparent or mirror surfaces. Cross-polarised lighting separates colour from reflections at capture, and each material keeps its gloss and its relief in close-up.
A subdivision-ready low-poly quad model, delivered with its displacement map for CGI and its normal maps for real time. One geometry, two sets of maps, two pipelines.
CGI film, real-time web viewer, Unreal Engine 5 experience, MetaHuman character, DOOH animation, 3D printing. The same model also feeds your generative AI tools, keeping the product consistent from one image to the next. The same team holds the chain, from capture to integration.
Objectives, deliverables, technical constraints, schedule. Post-production estimate from reference photos, before any commitment.
At our Marais studio or on site, across France and Europe. Two operators. Six objects per day at standard cadence.
Texturing, guided retopology, PBR maps. Two validation rounds included.
Integration-ready models: CGI, web viewers, Unreal Engine, 3D printing. Master files handed to the client, formats of your choice.
Send three photos of the object: the studio comes back with an estimate and a schedule, with no commitment.
Send three photosConservation, digital mediation, virtual exhibitions, 3D-printed facsimiles. Centre Pompidou, Musée Guimet, Mobilier National, FRAC Hauts-de-France.
Lidar and photogrammetry combined, whenever a place must become a CGI set, a virtual exhibition or a reference for fabrication. Balenciaga's 10-12 avenue George V, the Ruinart chalk cellars.
Every project is quoted individually, because the price depends on the object, the volume, the purpose and the schedule.
A crystal bottle and a 600 sqm salon call for neither the same setup nor the same post-production time. A web viewer, a CGI film and a 3D print do not call for the same deliverable.
Send us three photos of the object: we estimate capture and post-production before any commitment.
In the studio, we capture six objects a day at standard cadence.
On site, the day depends on the place: at 10-12 avenue George V, Balenciaga's salon, its façade and fifteen period furniture pieces were captured in a single day.
Post-production then takes two to five working days depending on volume and purpose, with two validation rounds included.
Yes. The studio reworks models coming from your CAD files, from an earlier scan or from a previous supplier.
Depending on the state of the file, we clean up the geometry, rebuild the topology, recreate the textures as PBR maps, or lighten the model for the web and for real time.
Send us the file: we will tell you what can be salvaged and what needs a new capture.
Because your objects are not alike. An embroidered dress, a crystal bottle and an ancient bronze are captured with neither the same light, nor the same setup, nor the same handling rules.
The setup adapts to each piece, and one person answers for the quality, from brief to delivery.
Digital twin platforms need a scan as an input. The studio produces it and delivers it in the formats they accept, USD, glTF or FBX, with no subscription, and it feeds your in-house teams just as well.
Yes, under our standard NDA or under your legal team's contract. The studio is used to sensitive archives and to objects that have not been shown yet.
Files are stored on a secure, replicated cloud, with access limited to the project team.
Master files are handed over at delivery, and on request at any time afterwards.
The standard 3D formats: OBJ, FBX, USD, glTF for the web and STL for printing.
The models work with Maya, Blender, Unreal Engine and the Maisons' in-house pipelines.
PBR maps are delivered as UDIM tiles, separate for CGI or packed for real time.
Yes, with production studios and creative agencies as well as directly with Maisons and institutions.
As a white-label partner, confidentiality towards the end client is total and the credit stays at your discretion. The deadlines we announce are the ones we keep.
To the client. Ownership is full, usage rights are unlimited, and master files are handed over at delivery.
The studio places no exclusivity clause on their use.
A collection to scan, a virtual tour to create, a CGI campaign to produce. Get in touch, even for a simple feasibility question.
Marais studio. Paris 75003. By appointment.